Our interdisciplinary, international and 100% independent jury has the honor to review all nominees.
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Deirdre V. Lyons is a LA producer, director, and performer, she is a co-founder of Ferryman Collective, creating live theatre in VR, including the award-winning Welcome to Respite and Gumball Dreams, named Best Experience of 2022 and Creator of the Year by XR Must. She was a 2023 SXSW mentor, included in the 2021 list of Top 100 Original Voices in XR, honored with the 2023 Innovation Award from XR Women and included in V2 of the Global Top 100 Women in Emerging Tech. She is a sought-after speaker and was recently accepted into the Producers Guild of America.
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Jonathan Coryn is an artist and video game creator based in Paris, France. His technical and artistic skills were highlighted in his game Player Non Player, which won the first prize at Amaze 2023. His work stages troubled and ragdoll-like bodies in melancholic settings. Rooted in intimacy, these characters are designed as game mechanics that underscore themes of grief, love, sexual and gender identity.
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Natasha Sebben AKA natsha is a narrative and game designer. She’s currently developing Psychotic Bathtub – a multilinear story game about a psychotic disorder. And ducks. Additionally, natsha works as a teaching assistant at the Zurich University of the Arts and supports studios in the creation of their stories.
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Shuhei Yoshida has been with the PlayStation since the project’s inception more than 30 years ago. As the President of WWS, Yoshida oversaw development of global best-selling franchises, such as God of War®, Horizon Zero Dawn™ and The Last of Us®. In Nov. 2019, Yoshida became Head of Indies Initiative where he helps external independent creators to ensure they have the tools, technology, and services to reach PlayStation’s large community of gamers successfully.
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Vanessa Amoah Opoku is an interdisciplinary artist who focuses on history, technology, and marginalized narratives within mixed realities. In her artistic practice, she reflects on how alliances between art, science, and technology can change perceptions of our world, reality, and all living things. Her preferred media include 3D graphics, animation, sculpture, photogrammetry, sound, and artificial intelligence.
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